Unity, C# - Mobile
This was a group project that pulled inspiration from many different games. The original focus was to create a 3D Tower defense game but with many different features that could set it apart. These include: a playable character that the player controls instead of using typical RTS mouse controls, gathering resources by hand and setting up defenses manually using the character and a context sensitive interaction button. A day/night cycle that affects different monsters and towers was also implemented. My focus on the project was levels and the level design. To aid in this, I created a level editor so that I could quickly put together different levels, save them and have the game load them in at runtime.
Created editor tool to quickly create, edit and save levels.
Have the game load in the levels at runtime.
Created 4 unique levels that challenge the player in different ways.
Additionally took on a producer role for this project; which entailed organizing the development, maintaining deadlines, consolidating features and assisting where needed.Â