Unreal, Blueprints - PC
This is a car combat game made in Unreal using blueprints. The player drives around in a car that has a turret on the back similar to a tank, their goal is to destroy static defensive turrets around the map before time is up. The goal of this project was to gain a deeper understanding of Unreal engine, with a focus on designing the level using the terrain feature along with other assets. To add more complexity, I implemented an armor system where the player must first destroy pieces of the turret's outer armor before they can fully destroy it.
Vehicle based character controller with a ranged weapon controlled by mouse aiming.
Basic AI static enemies that will lock on and fire at the player.
Fully finished level with interesting geometry that allows the player exciting moments.
3 traps that affect the player vehicle differently.