Unreal, Blueprints, C++ - PC
A 2.5D action platformer featuring 3 levels with an assortment of different enemies and a final boss at the end. The game features a combo system where you can combine different light and heavy attacks to fight through the hordes of enemies. My contributions to the project include the enemies (AI and functionality), pickups (score and powerups), traps and level design.
Player has a combo based attack system where you can weave light and heavy attacks with aerial, grounded or running movements.
3 different enemy types with different behaviors.
Built for consoles with achievements included.
3 fully built platformer levels and a boss level at the end.